Wednesday, April 18, 2007

critical.discource

In Rules of Play [1]Salen and Zimmerman call for and attempt to establish a critical discourse for game design and I believe the job they started is solid ground for all of us to stand on. All copy within my blogs will [attempt to] rest as firmly as I can within their framework. For those who are unfamiliar with this work, I am posting a glossary using the definitions spelled out in Rules of Play.

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